Face building update

This week I worked on improving the fave generation algorithm. The first step was fixing some issues we had for shapes worth holes. After these changes, we can correctly Extrude shapes with holes even if they are adjacent to other polygons.
The second issue was the speed. For independent shapes or few adjacent shapes the speed is good. But if we have more edges that don’t have many common points, the recursive method that creates the possible edges combinations takes a few seconds to return the combinations.
I am looking for a new way to obtain the possible edge combinations that is faster than the current methods.

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