I fixed the point match for sketch shapes – the old version of the code didn’t use the TransformedPoint3D value and a value of (0,0,0) was added for all points.
I also added point match for solid shapes points: for example, if we extrude a rectangle, aside from the four base rectangle points which are added during the initial sketch drawing, with the new code we also have values for the other four corners of the parallelepiped:
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