Rotation Fixes

This week I worked on fixing the Rotation component of transformations. The first fix was rotating single solids and multiple solids built from the same sketch:

As you can see in the video, after the rotate the new faces are calculated correctly and we can create new sketches on the face of the rotated solid, as well as translate the entire object group.

The next step was fixing the rotation for a solid which has another solid built on one of its faces:

I am currently working on fixing a bug: in the case shown above, if we try to change the height of the parallelepiped the cylinder moves to the correct plane, but the wrong location on the plane.

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