Yesterday I fixed the bug that caused problems when trying to translate a solid built on a face independently from the base solid. The bug
Last week I integrated the new method to calculate the transformation and fixed the problem causing the result to be incorrect in some cases. The
Yesterday I changed the way the transformation is calculated on Start Sketch – the old way involved calculating the rotation axis and angle and performing
I fixed two issues: performing more than one transformation on an object and drawing on the face of a transformed object. I also implemented a
One of the main advantages of the new Transformation implementation is that after translation, the position of shapes relative to the sketch they are drawn
Today I updated the code that handles the translation of 3D nodes so that the base sketch’s transformation is updated according to the translation. The
To correctly express any transformation, we need to also include the rotation component, and this was added to the sketch transformations. A simple example to
Today I fixed some issues with the transformation for points which caused the transformation to be ‘doubled’ and we have a working version of the
Currently, point coordinates and sketch axis location and direction are absolute – this means that there is no relation between a sketch axis and the
As I mentioned last week, we have a new channel for NaroCAD videos, where I will upload all future demos and tutorials. You can find