Fixes for Cut with Complex Shapes

Today I committed several new bug fixes, the most important being the one where we can drag the faces of solids that were cut with more than one shape. In this case, we a hierarchy of nodes is created: the base extruded node and a cut chain for each additional cutting shape. The node that is added to the tree is the final cut in the chain. The new bug fix takes the hierarchy into account and correctly determines the faces of the base extrude and updates the final cut node accordingly.

I also fixed some bugs that caused the shapes to disappear when the width of the extruded shape was 0.

I am now working on fixing a bug that’s caused by incorrect mouse position during dragging.

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