Solver bug fix

Today I fixed a bug in the way the Solver was transforming the 3D point coordinates to 2D sketch specific coordinates – the transformation for the sketch wasn’t correctly calculated and this caused constraints to be misapplied – this in turn caused wrong solver results to be obtained. This resulted in strange errors when dragging the sides of solids: the dragging direction would change or the extruded solid would disappear completely.

I am now working on fixing another bug that appears when drawing a solid on the side of another one and then trying to drag the top of the second solid – the distance from the mouse vertex to the sketch face is not calculated correctly for all cases.

Status report

Leave a Reply


The best Android Market